All trademarks are property of their respective owners in the US and other countries. But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV strong and . You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. The Centre5. Combat width is precious if you're grinding during an actual war (for volunteers, you want all divisions fighting but for real war you can afford to fill frontline combat width). Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. Do I need to pump out 24 widths to win? It's really good. 13-7 heavy tank-mech, that's the baseline template. Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. It gets a rework with the No Step Back DLC, adding a monarchist / fascist path and an alternative Bucharinist path for the Communist branch. 4.
Hearts of Iron 4's next DLC will let you split Soviet - PCGamesN Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. It is only visible to you. Kristy Ironside, "A Full-Value Ruble: The Promise of Prosperity in the Postwar Soviet Union" (Harvard UP, 2021) (Podcast Episode) Parents Guide and Certifications from around the world. Contents 1 Geography 2 Events Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. Cheers! Hm, that seems like a good idea. Template issues for sure. The following recommendations are based on my military tactics, which you can find a little bit further in the guide. Repeat across multiple generals until your groups of 14 divisions are sufficient to cover the whole frontline. (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. I'm covering tank templates fourth because they definitely require the most thought of any template. Awesome guide! For a love of Blitzkrieg. This is a min-maxing guide as well as a strategy guide for the Soviet Union. Clicking on the branches leads to the appropriate section. Winter is a game changer.
The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. Just do your normal technologies and focuses. I think it's still worth it in single player but MP you get enough boost that the factory output can be more worthwhile. By the way, this was generally my first game for the Soviets. Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. Soviet national focus tree. HOI4 Soviet Union Guide time. After a lot of shenanigans, we got all of this and now was time, to fuck the . Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. I'm waiting till I get enough arty in stockpile to upgrade them to grenadier people. Let me know, do you think this setup is viable in multiplayer? [Touhou], Asphalt 9 - Comprehensive Beginners Guide. As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. Movies. Finally, you need to consider what variants you want to use. Please see the. I will look to add this information on the guide as soon as possible. How many Hoi players can say the same? This is what they should look like: Lets look at the variants you should aim for. Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. Armor is useful if you believe your division will not be pierceable with upgrades. Yeah, that would be good. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! It is rich in both natural and human resources and has decent technology. As you can see, though, they have as much hard attack as the pure heavy division for almost half the cost, and similar hardness as well. @Mad Lad Harry if u take tommykay seriously than that tells me a lot about how much experience u have in this game.
Hearts Of Iron IV: Soviet Union Guide - KeenGamer Hoi4 Soviet Union Guide 2020! - YouTube Get the first mechanized tech to get a flat hardness buff on your motorized. @Garface KNEEL BEFORE ME! Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. Begginers to. I AM YOUR GOD!!!!!!!! Of those factories, only 76 are civs and you have no trade.
Guide - Steam Community This guide is single-player oriented. I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. 556. Please see the. ScumpyDawg 18.9K subscribers 172K views 2 years ago Hello and welcome back to another Hoi4! I build almost every time to lvl 10 and always a lose! For Kaiserreich Id love to see a united Italy, or a successful Mittelafrika. Check out my other nation guides. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. Uses: This template is pretty rough, but what it represents is a division where medium tanks and lspg are combined to make a very cheap infantry-killer division. Easy to Learn: Tracer - A Comprehensive Guide! State level AA only affects bombers and does some damage to CAS. You can only take countries and territories that are affected by the Molotov-Ribbentrop" pact. Hi, thank you for the comment. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. I hate to say this but it's a terrible template. However there are some countries, like France and South Africa, where it's unavoidable (at least early game). Fun Fact: If you switch to the Superior Firepower doctrine and install the unique Armor Genius advisor BEFORE you complete the Great Purge, he actually gets killed instead of the Mass Assault expert Tukhachevsky. With this, you may be wondering what the guide is actually about? The-Greatest-British-Union-Of United-States-Under-The-Empire. In your tank, with 112+ air attack total, you will ignore 75% of CAS damage, shoot down 10s of CAS per day, and be able to ignore most of the red air debuffs as well. This item has been removed from the community because it violates Steam Community & Content Guidelines. Great guide, I like it a lot. This guide can be helpful for beginners and experts alike! So first. Or simply return territories to Poland and Romania, I replayed this walktrough again and Titan was right about polish territories and Bessarabia too.
[Top 10] Hearts of Iron 4 Best Infantry Templates - GamersDecide.com Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy. 3 years ago 0 59:36. Get a license for the A-32 to get a 70% bonus. Dont forget to research SPA and TD for the T-34. Note that I renamed the guns as " 000SVT40" with the spaces and 00s to put it higher in the alphabet. Simply, after invading those fuckers I invaded NATO and Kicked their ass. I guess just pretend they're marines - again, assuming you went SF, which for any marine-producing country I'd recommend. Fewer than 7 infantry is not recommended unless you are quite good at micro and will use them very sparsely as "shock units" which can't be pierced and will take key positions. If Germany cant repel the D-Day, its going to be over anyways because he cant capitulate you. I've been leaning away from conversion. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized . I have a surplus on trains and massive amount on trucks, and I'm using trucks as a prioritization for supply. Firstly, how many divisions have you got? 8:1 casualties and Germany capitulated in 1944. Amidst civil war, the mighty Japanese Empire continues to build up her arsenal preparing for expansion on the continent. maybe CAS/air superiority issues? Youll need just 10K MArmor for 200 infantry divisions, and this will give your infantry a massive Armor stat boost, to 30-something. Hearts of Iron 4's next DLC will let you split Soviet Russia into 29 separate entities If the USSR feels a bit too big for your liking, well now you can chop it up into more manageable chunks Joe. Drop the SPGs, they're not good against other tanks. Hello, thanks for your comment. If you're going to be pierced/being pierced/on a budget (SA) more infantry and fewer tanks is better, all the way up to 10/10, which is arguably better on defense and will take far fewer losses. Dec 30, 2021 @ 4:27pm "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Perhaps give a go on a playthrough and see how it goes. This item will only be visible to you, admins, and anyone marked as a creator. Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. National Anthem of USSRWatch this video on YouTube I deleted some and converted others to 2 width edit templates. I particularly like ideas 1 and 4 and will look into writing these at some point. Press question mark to learn the rest of the keyboard shortcuts. I see a lot of "how to win as the soviets" posts in here. Espaol - Latinoamrica (Spanish - Latin America), https://www.patreon.com/efficientstrategygaming, https://steamcommunity.com/profiles/76561198069212686, https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEE, https://streamlabs.com/efficientstrategygaming, http://paradoxinteractive.pxf.io/c/1407834/513865/8792, https://efficient-strategy-gaming.creator-spring.com. Engineers are always good, especially if you have them upgraded for river crossings. WWII needs a rework and an expansion on historical. Create an account to follow your favorite communities and start taking part in conversations. Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. But there is one challenge every Soviet Player must go through - a Purge. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You can find part 1 here, part 2 here and part 3 here. 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. Transport to have bread and fish rain down onto your men.. also guns. I dont need to fix my game, so, what is your strategy to playing the ussr in this and actually beating Germany? How do you properly use the 4cav-1lt to train traits? Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains). I even racked up the army buffs, my supply is good, and Im using the big guns. This eventually got poured into doctrines, templates, and variants. Send what volunteers you can and constantly improve the template as they fight. The Anti- Soviet Trotskyist Center13. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. Also you can use cas to bomb supplies and this will cripple the germans. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Ok, lets look at the Focus Tree. As stated previously in the guide, you should place a lot of emphasis on civilian factories. Ive given you the order in which you should pick them for the first couple ones. Guns are handed it in order of tech level then in alphabetical order. A COMPREHENSIVE GUIDE TO NEURO BASS SEASON3 (PT.1 Simple Bass and Movement), JUNJI ITO - A Comprehensive Guide to the Horror Master's Manga Catalogue, Overview of Third-Party Movements: ETA, Miyota, Seiko & More (A Comprehensive Guide 2021), How to Optimize Lenovo Legion 2021 for Gaming & Productivity [Full Comprehensive Guide], 2020 Yearly Bujo Setup | How To Begin Bullet Journaling a Comprehensive Guide, The Comprehensive Grasscutter (Private Server) Guide, Excel 2007 Tutorial - A Comprehensive Guide to Excel for Anyone - Excel Made Easy. As I only did a bit on that, and the only things that experience supply issues are deathstacks of 20 infantry cos they got pushed out of their frontline. So, what are you waiting for? Press J to jump to the feed. Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! A Comprehensive Guide to Neuro Bass Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1366301064&searchtext=PFW, The Great Purge and the Molotov-Ribbentrop pact as well as the German Research. How is it possible to get those spanish volunteer division templates in 1936? This item has been removed from the community because it violates Steam Community & Content Guidelines. Not out of the ordinary. HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. Show that late game Germany can be dealt with, Repeatable strategy that can be used by anyone in single player, Win war and peace, get at least 90% of the spoils, Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer, Give Germany time to build up, nothing but defense until March 1943 (frontline AI shuffling into an attack with individual units doesnt count, no organized counter attacks), No forts, no nukes, no planes, no space marines, no medium tanks, no AT, no exploits, Win war in Spain, call to Axis-Soviet war immediately so they are annexed, Can full annex Finland, Can help China beat Japan, 0 ahistorical war goals, total mob only during Barb, Stalin Const, Socialist Realism, 5 Year Plan, Positive Heroism, Progress Cult, Socialist Science, Research Slot, No focus to get key designers, HT, industry, theorist. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Edit: Figured out no-air Soviets are now expire, dead, gone, and invalid. Variants: For the mot/mech question I'd recommend motorized. You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. If you can make their troops suffer, you can push easily.-----. And welcome to a new Hearts of Iron 4 Dev Diary! Gun most important upgrade on tanks, then reliability. I usually use them in separate divisions, though, like you'll see in template 4.3. 4) Conquering Benelux as far-right/ far-left Belgium or Netherlands, then fending off the Nazis until the US come to your help. In fact, I used only 3 at the end of the game. 150 mills and 180 civs. A mysterious list, a small Hungarian town, and unimaginable horror. @Garface My man Tommykay, has a stable job, a wife, a great body and a future. Anything player controled is easy. ! I deployed divsions in front of the Stalin Line on fallback lines that run normal to the front line. For HT conversion, I will directly convert my volunteers into heavy tanks. Build civs until 1939 then build mils. Now onto the ones that actually pay off like. So, I'm playing a match as Stalin, and I have 5 million deployed men. On May 6, 2021, it was announced that Apple TV+ would produce Amit Bhalla's and Lucas Jansen's TV series Hello Tomorrow!, with Bhalla and Jansen co-writing and producing with Blake Griffin, Ryan Kalil, and Noah Weinstein's Mortal Media, Billy Crudup, and Jonathan Entwistle, with Entwistle set to direct the 10-episode . Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would. Talk to your allies to sell licenses like the medium tank II. But generally you'll want to do guns over anything else. These are meant to be cost-efficient, after all. Comprehensive Spell guide to Magicka 2 AGAIN! Use your tanks wisely, never underestimate the Axis and don't take risks needlessly and lose the game. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. That way one doesn't have to micro the construction queue that much and it would look like this and the start of the game: I think that's what I have pictured, maybe civs in Moscow are a lower priority than infra in Orenburg but they get bumped up when conversions finish.
Beating The Soviet Union and Germany with Poland - No More Partitions This is so youre not totally unprepared when the Axis invaded you in 1941. Less micro than 1 division per tile and helps prevent encirclement. lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious.
Hearts of Iron IV: France Guide - KeenGamer Please leave a like and subscribe if you enjoy this video. My inf strat at the moment is; Main inf - 30w, Fillers - 15w, Fillers have aa and main inf have whatever you'd like. My 4 tanks cant do crap against infantry nor other tanks even attrition. You should start researching Fighter IIs in 1939 and CAS I and II in late 1939 (get the license for all three of them. 2017-12-20 17: . Now you will miss out on having Rokossovsky who is a highest tier advisor like Rommel and you will not get a -50% on one aircraft but it is still absolutely worth it. Hope this was helpful, as always! Support Companies: If armor matters then limit these as much as possible. All trademarks are property of their respective owners in the US and other countries.