Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. Some content found on this page may not be suitable for play at your table. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. An in-depth look at the War Caster feat in Dungeons and Dragons 5e! I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. All bullets stacks. . You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. Instead, I opted for it to simply half the targets movement speed for a turn. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. Select a feat from the list to view it here: Manage Homebrew . The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. Why won't Bardic cantrips like Vicious Mockery or Thunderclap work with Spell Sniper? Charm Person is only a 1st level spell so I felt that a single charge per cast was fair. Note that spells with range of Self and Touch are unaffected by the feat. Resilient 5. This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. You were right the first time that you needed Dual Wielder - the whip is not a light weapon. Something must be done to right this wrong, and Im just the person to do it. Thorny Ki. This is powerful but not broken. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. Thanks everyone. 3 lvls rogue, 3 ranger, 6 barbarian. It wasn't the intention. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. bugbear Gloom Stalker ranger with duelist as the weapon style. This makes it un-desirable for any class that gets Extra Attack. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. With Valor or Sword Bard you can get an extra attack at 6th. Skill Expert 6. They dont need extra bonuses to their maneuverability withcunning action. Instead youve got a deadly combo now, by picking both feats! You can use a bonus action to enter a defensive stance until the start of your next turn. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Oh I just had a great idea. Here's a really silly idea: vuman Hexblade 1 / Lore Bard 5 / Arcane Trickster X, starting with Spell Sniper, Reach Booming Blade shenanigans, and plenty of wrathful smites from Hexblade with bard slots, using cutting words on their checks to break it. Thats why I think theres room for this feat, focusing on a one-handed spear wielder. Welcome to my blog and do subscribe to stay in touch! This opens up the possibility of a Dexterity-based grappler. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. Fighter Feats 5E: The Top 10 Feats for Fighters - Nerds and Scoundrels You gain a +1 bonus to attack rolls made with whips. Fencing Master: Is it too much like the Duelist subclass? DnD 5e - Practical Guide to Grapple | RPGBOT They are a one-handed finesse weapon with reach. If we give rogues proficiency with whips the weapon now has a niche. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. The best answers are voted up and rise to the top, Not the answer you're looking for? The target may choose to fail this check. Sentinel 5e | DnD Feat Optimization Guide | Arcane Eye By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. But certainly there are some good ideas in the mix, so go read. Is it Unearthed Arcana or in a book? If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Whip Ranger build? - giantitp.com 5th Edition D&D design tries to avoid class features and feats that support specific weapons. DnD 5e - Spellcasting Feats Breakdown | RPGBOT Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. Sure its a one-handed reach weapon, but quite frankly the benefits of the whip dont outweigh the benefits of most of the other weapons you could pick from as a martial front-line character. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! Message PHB: Too situational. I think it's a big improvemnt. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. A bian, or hard whip, is a ribbed metal rod often used as a training sword. Seriously, this thing is ridiculous. What check would my PC roll to escape if he were grappled by a mimic? Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. The aura extends 5 feet from you in every direction, but not through total cover. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. the third bullet kinda stacks with the second which is not common in other feats like GWM. A die is expended when you use it. The final ability you get is very situational, though could potentially be cool. This site works best with JavaScript enabled. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. Maybe you could choose 2 of the three: 1. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. You regain your expended superiority dice when you finish a short or long rest. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds Have you playtested it? When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. UPDATE. You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). Feats should be more generic than having so many options, although it isnt bad of course. Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there! That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! One of the finest adventures on the Guild!. Learn more about Stack Overflow the company, and our products. So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. Not sure what I confused it with. How do Contests and Saving Throws interact? Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. I think this is a reasonable ability to have, but because it confers a mechanical advantage, I want to make this a feat. Whip Trick Master (5e Feat) - D&D Wiki That being said, when I do I will certainly be sure to revise everything as needed. Menu. Flail Master: I like the disregard shield bonus once per round mechanic. Connect and share knowledge within a single location that is structured and easy to search. You're already writing out the mechanic. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: The special attack of the Abyssal Whip in Runescape was to drain an enemy players run speed. Thorn Whip 5E - Cantrip - A Complete Spell Guide - Dnding A die is expended when you use it. Morningstar | D&D 5th Edition on Roll20 Compendium But I thought it would be easier to just give the option to use Acrobatics. Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? The problem is that its a niche weaponwithout a niche. Let me know what you think of it if you end up using it though. Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out). July 13th, 2020. Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. I don't love the acrobatics check to shove or pull. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Be a Bugbear for even more fun with reach (though doesn't apply to AoOs, sadly). Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? Today. I'm already working on a new version very similar to the one you suggested! Every class has access to a Feat called Magic Initiate. Whips are practically made for rogues. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. Character Vault. You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. Thanks. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Are there other ways I could really bring this character idea to life? I suspect some will see it as overpowered, but Im not inclined to worry too much about game balance. Shadow Whip. The net is a weird weapon that complicates the game a bit, but might be fun to experiment. Dont miss the latest epic adventure by Hipsters & Dragons! Whip Mastery Prerequisite: proficiency with whips You have mastered the use of whips as deadly weapons through hours of practice. The Montreal herald, mercredi 23 mars 1904 | BAnQ numrique - ranged "grapple" and then attack? Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. Why is this the case? Otherwise, it's competing against Slasher and imo falls a little short. I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). Not sure the benefits of reach when you can just shoot it from even further away. Pinterest. Mage Hand PHB: Take the Telekinetic feat instead. Divine Strike using a whip would be fun. STR-based Bear Totem with Sentinel, presumably? Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Increase your Dexterity score by 1, to a maximum of 20. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. Just making one attack with the weapon seems enough. Perhaps a Nat 1 would make you hit yourself (think the first time Indiana Jones used the Whip). The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. When player has target bound, concentration rules are in effect. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. SRD5:Feat - Dungeons and Dragons Wiki But thats less fun! On a successful melee spell attack, the tentacle deals 1d6 cold damage and, if the target of Large size or smaller, it gains the grappled condition until the beginning of your . This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. Thrown Weapon Master - ThinkDM Spell Sniper Feat Guide 5e: 29 Spells You Can Supercharge A blog comment that missed the point, and some average comments/reviews on the DMs Guild. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. Will One D&D Patch Up The 5e Armour Table? dnd 5e - Is this homebrew Whip Specialist Fighting Style balanced Actually its one of my favourites, as it offers situational damage boosts which are at least partly under the players control (ie. -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): If you succeed, you either knock the target prone or pull it 5 feet toward from you. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage) can make any weapon pretty fierce. Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. Want a Rogue with a pirate theme that has a bird on the shoulder? I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. forcing a strength saving through on a successful attack to potentially disarm your opponent in the same way you trip or grapple. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? Rocking and rolling with Ragnar and Rollo. "- PHB Page 175, Top Left of the Page. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. -Damage: 1D4, Roll of 19 or above (Apply Damage to any action): by Wizards of the Coast. My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? However, its actually a bit worse than a dagger since you can throw one 20/60 ft. DnD Druid 5e class guide - Druid circles, spells, and builds How Does Dual Wielding Work in DnD 5e? (An Easy Guide) - Role Player's 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. This is a simple, but flavorful weapon. Is this homebrew "Acrobatic Grappler" feat balanced? Frontpage - DND 5th Edition Got my knowledge enhanced regarding the weapons feat and their creation. D&D Player Bundle. Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. Homebrew for Whips in D&D 5e - Dungeon Solvers At what level can you cast Thorn Whip? Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. Id be tempted to make it once per attack action (for synergy with Action Surge). The grapple is uncontested, meaning that the whip user simply needs to beat the target's AC. D&D 5E How can the whip be optimized as a weapon? - EN World You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. @jgn A campaign where one of my players wants to use a whip all the time. Didn't think of Hunters Mark, I'll look into that as well. In the right hands, this could be a lethal and unexpected combination. Feats - 5etools Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. Feats | Unearthed Arcana | Dungeons & Dragons The Polearm Master feat ends up doing the same thing but with a much more common trigger, right? HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. DnD 5e: The Best College of Whispers Bard Build - CBR Thrust, parry, riposte, repeat every rapier fight ever! Feats 5e Dungeons & Dragons - DnD 5e - AideDD Daggers also are able to become thrown weapons in a pinch. Its also a holy weapon made specifically to, you guessed it, kill vampires. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. POLEARM MASTER FEAT People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. The whip extends your OA range which makes you a better defender. Im thinking about adding the Reach property to this feat now that you suggest it! There are so many examples in media of whips being used to restrain or trip an adversary. The whip wouldnt replace a dagger for rogues either. Trip Attack 3. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap.