However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). - Sleeping functionality. This DOES NOT do anything like dismiss her. - Shortened triggering distance for the Taarie conversation. - Campfire mod spooning support (via an optional patch. When both FG and OStim are installed, OStim takes precedence. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. A new save is required for this update. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". You do not need to romance Serana for this. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. Install hundreds of mods with the click of a button. - Serana now has a map marker, toggle-able through the quest journal. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. This happens later in the Dawnguard questline so it's good for roleplay. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. (you can find the list on my website). - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe?
Best Serana Mods For Skyrim (All Free) - FandomSpot Serana can now order drinks in taverns every now and then. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. (This incorporates the Serana Hood Fix mod, along with modifications by me). Dark Brotherhood faction awareness and quest commentary. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. So now you can hear all of her fun lines. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). Previously they were able to, and Serana turned hostile as a result. - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). Makes it so that Serana can snuggle next to the player if Campfire is installed. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. dialogue this mod has, so that it's less spammy. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). LL version still to come. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! The revoice is now effectively 100% complete! - 10 brand-new custom conversations, tied to specific character names! Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Now when the player lockpicks a container, Serana will occasionally comment on it. Serana radiant interactions with many new NPCs. If you have more questions or would like to know more, please visit my website! | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. However, it is still fickle and doesn't always remain off. - More post-quest dialogue after defeating Harkon. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". It wasn't occurring at all in previous versions due to a buggy condition. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! The most ambitious feature of this mod yet, and will require an entire update for itself. Old Stone Walls was re-recorded in both an acapella and acoustic version. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. You can now ask Serana to: - Keep quiet (She won't talk with NPCs, She won't greet you with her radiant greets), - Stop humming (She won't hum whenever she's idle), - Stop referencing non-Tamrielic cultures (Star Wars prequel memes, 4th wall easter eggs), - Reduced follower banter frequency by -25%, - Reduced volume of some Inigo banter lines for volume consistency, - Decreased skill awareness radiant dialogue frequency by -75%. ESL-Flagged. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. - Serana's House of Horrors commentary was still not occurring for some people. To fix this, just stop moving to refresh Serana's package stack. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). - Redid the code for some of the waiting lines. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. Thanks to GuerillaTech for pointing them out! - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. - A whole lot more subtitle fixes. - Disabled two Laura Bailey combat lines that were already revoiced. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA .
Steam Workshop::Marriable Serana - Steam Community - Added in a timer quest that controls relationship variables with Serana. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. - The "Kjarah" name was using a voice file with the wrong pronunciation. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. Rewrites and revoices of earlier SDA content. - Final Serana Romance quest to end Serana's Romance questline. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. More spell disables (voiced this time) will be added in with the 3.2 update. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. For now these are unvoiced. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). After this update, NFF (and any follower framework support for Serana) will be obsolete. Serena Dialogue Add-on update Hey everyone! Fully voiced from parts of her existing dialogue. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. - Added radiant quest dialogue for the Dawnguard side. - Added Serana's brief commentary on Skyrim's factions. Serana asks to go on a date after confessing her love to the Dragonborn . While this is vanilla AI before, I don't want Serana doing that in SDA. - A Serana gift-giving feature, which different responses for her depending on the type of gift. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. 3. Too much was cut that some parts of the conversation didn't make any sense. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. This should help with the VA disparity and greatly improve overall user experience. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. radiant dialogue option. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. - Removed script notification that SDA is not fully revoiced. Spouse Merchant ability and daily gold. - Minor subtitle tweaks for the Sorine scene triggers. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. - One of the radiant greets had a mismatching audio file. For now, just dismiss her from the normal follower dialogue. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". Removed Laura Bailey lines that were only subtitles and didn't have audio. Sometimes Serana may run off or her pathing may become wild. - Removed accidental ITM/Serana NPC record edit. - Fixed Serana saying "Lani" for the "Jon" Name. You must first get permission from me before you can modify, use, or alter my files for public use. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. The player will be able to ask Serana which version they'd like her to play in-game. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. - Fixed dialogue conditions for some radiant greets. - Disabled another bloodcursed arrows topic that should have been disabled. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. No more square font issue with a lot of lines. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! In a future update, this will be re-implemented. - Support for the SexLab animation framework for romance scenes. Serana will now feel even more responsive and alive during your adventures! - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" NFF has two conflicting script files, just make sure SDA's overwrites. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. - Serana's Necklace of Vivacity now has custom meshes and textures! If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now!
- Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. That new bug has now hopefully been fixed. One of the most expansive updates for SDA to date. This has been fixed. It's been improved on the technical level as well so there should be fewer bugs with it. - Removed vanilla bloodcursed arrows dialogue. - Changed the existing conditions for existing dialogue to make more sense. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. The base dialogue commentary quests should all be started in time. I felt in vanilla, that conversation was cut short. Should now help prevent Serana talking to her from too far. - Added in some revoice lines for "Can I Talk to You For a bit?" Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). - New Radiant dialogue. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. - Fixed an incorrect master header for the patch. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. Now there's a voiced conversation behind it, and an in-game reason why it's in place. - Disabled a bit more radiant idles for a more consistent experience. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. Travel out of Solstheim and go back to Skyrim. Big Content Update! 1.0 RELEASE! conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. - Added Clean ver. Therefore, Auri Banter is still in the game, but disabled by default. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. This is so you don't miss any commentary she has to say, when she wants to speak. Full faction and quest awareness for both of the factions listed above. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered.
Serana Dialogue Add-On Version 3.3 NOW OUT IN OPEN BETA! Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. It should now be correct. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. - Added a small conversation where Serana asks the player a question about companionship. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. - House of Horrors commentary || Same as the above "Silver Hand" advice. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. - Changed the cooldown of the radiant misc. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch).